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Project case study

The Good Life Game — Camden

A commissioned board-game format that helps residents and the council co-create indicators of "the good life" — translating wellbeing policy into a conversation that people actually want to have.

Nikolett Puskás facilitating the ‘How’s Life in Camden’ Game with a young participant in a Camden community space.
Client
Camden Council, London
Role
Designer · facilitator
Period
2022 – 2024
Discipline
Public engagement · participatory policy

Context

Local authorities in the UK are under growing pressure to evidence "what good looks like" beyond economic measures — and to do so in ways that feel meaningful to residents, not abstract to them.

Camden Council asked for a participatory format that could engage diverse communities — older residents, young people, newly arrived neighbours — in shaping the indicators that frame their borough's strategy.

Methods

  • Game-design sprints tailored for distinct participant groups.
  • Iterative workshop facilitation, refining the game between sessions.
  • Translation of resident input into language council teams could read alongside policy.

Outputs

  • A reusable Good Life Game format — including a public-facing edition delivered as How’s Life in Camden? at community events across the borough.
  • Custom decks, scenario cards and facilitation guidance the council can re-run without me.
  • A set of resident-derived indicators of wellbeing fed into the council’s strategic conversations.

Evidence & impact

  • Direct uptake by Camden Council in resident-engagement programming.
  • Demonstrated a method that can be re-run with future cohorts and adapted for other local authorities.

Relevance

For local government and public-engagement teams, this project shows how a single, well-designed object can hold the weight of a much larger conversation about wellbeing, place and policy — without losing rigour.